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Rather than have players step into the role of an unassuming hero who saves the world, we decided to have players take on the role of a monarch who revolutionizes a fallen world. The most beloved and highly revered games always find a way to show us something new amidst the familiar, which is exactly what we wanted to do with Lord of Heroes. When I say that, I speak from experience I became a game developer thanks to the games that inspired me. Games can be merely something you enjoy when you're bored or have time to kill, but they can also inspire and influence you in ways that books, TV, online videos, and other media can't. Our goal for Lord of Heroes was to capture the essence of what games are. In addition to the screenshots, videos, and other details about the game that we've shared, I wanted to also give you a peek behind the curtain into our hopes and vision for the game. My name is Seong-kuk Yun, and I'm the director of Lord of Heroes.
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